tech_-_assignment_3.docx | |
File Size: | 14 kb |
File Type: | docx |
Title of Activity - Place Value
Grade - 3
Subject - Math
Reference - Math 3:Under the Sea. Retrieved October 1, 2012 from
http://www.learnalberta.ca/content/me3us/flash/lessonLauncher.html?lesson=lessons/03/m3_03_00_x.swf
In this activity, students are expected to correctly match the mathematical formula's that appear on the screen within ten seconds. It will require them to add several place values together.
General Learning Outcomes
Specific Learning Outcomes
-5s, 10s or 100s, using any starting point
ICT Outcomes
I chose to have technology involved within this assignment as to allow students another way of actively participating within the lesson. I also like that this assignment shows a variety of ways of phrasing the math equations in a short time, something that is more difficult without using technology. This lesson can be done individually, or in groups on the smart board. By adding a timer, students can attempt to beat their record, pushing them to know the material faster.
Onekey - (Searched for) Interactive Grade 3 Math - Internet for Classrooms - Grade 3 - Finding Placevalues (http://www.aaamath.com/B/g21b_px1.htm#section2)
Google - (Searched for) Math Interactive Whiteboard - Grade 3 - Place Values
https://sites.google.com/a/norman.k12.ok.us/mr-wolfe-s-math-interactive-whiteboard/
Onekey - (Searched For) Grade 3 Math, Place Values - Free Training Tutorialhttp://www.free-training-tutorial.com/place-value-games.html
References
J. Banfill (2012) AAA Math. Retrieved October 1st, 2012.
http://www.aaamath.com/B/g21b_px1.htm#section2
Barak Sofar Free-Training-Tutorial: Collect The Ducks. Retrieved October 1st, 2012.
http://www.free-training-tutorial.com/place-value/clickthedigit.html
Mr. Wolfe’s Math. Retrieved October 1st, 2012.
https://sites.google.com/a/norman.k12.ok.us/mr-wolfe-s-math-interactive-whiteboard/3rd-grade
Grade - 3
Subject - Math
Reference - Math 3:Under the Sea. Retrieved October 1, 2012 from
http://www.learnalberta.ca/content/me3us/flash/lessonLauncher.html?lesson=lessons/03/m3_03_00_x.swf
In this activity, students are expected to correctly match the mathematical formula's that appear on the screen within ten seconds. It will require them to add several place values together.
General Learning Outcomes
- Develop number sense
Specific Learning Outcomes
- Say the Number Sequence 0-1000 forward and backward by
-5s, 10s or 100s, using any starting point
- Represent and describe numbers to 1000, concretely, pictorially and symbolically
- Compare and order numbers to 1000
- Describe and apply mental mathematics strategies for adding 2-digit numerals
- Apply mental mathematics strategies and number properties
ICT Outcomes
- C4 - Students will use organizational processes and tools to manage inquiry.
- C6 - students will use technology to investigate and/or solve problems
- F1 - Students will demonstrate an understanding of the nature of technology
- F6 - Students will demonstrate a basic understanding of the operating skills required in a variety of technologies.
I chose to have technology involved within this assignment as to allow students another way of actively participating within the lesson. I also like that this assignment shows a variety of ways of phrasing the math equations in a short time, something that is more difficult without using technology. This lesson can be done individually, or in groups on the smart board. By adding a timer, students can attempt to beat their record, pushing them to know the material faster.
Onekey - (Searched for) Interactive Grade 3 Math - Internet for Classrooms - Grade 3 - Finding Placevalues (http://www.aaamath.com/B/g21b_px1.htm#section2)
Google - (Searched for) Math Interactive Whiteboard - Grade 3 - Place Values
https://sites.google.com/a/norman.k12.ok.us/mr-wolfe-s-math-interactive-whiteboard/
Onekey - (Searched For) Grade 3 Math, Place Values - Free Training Tutorialhttp://www.free-training-tutorial.com/place-value-games.html
References
J. Banfill (2012) AAA Math. Retrieved October 1st, 2012.
http://www.aaamath.com/B/g21b_px1.htm#section2
Barak Sofar Free-Training-Tutorial: Collect The Ducks. Retrieved October 1st, 2012.
http://www.free-training-tutorial.com/place-value/clickthedigit.html
Mr. Wolfe’s Math. Retrieved October 1st, 2012.
https://sites.google.com/a/norman.k12.ok.us/mr-wolfe-s-math-interactive-whiteboard/3rd-grade